The remaining two don’t have to land, even just a whiff is okay: You can help Wikipedia by expanding it. Speaking of ridiculous I’ve used that word a lot in this review for some reason Can shut down some characters’ antiairs almost completely, so spam away! Its use is similar to a hadoken that pushes you forward, so make sure to space it out.

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The strength of the slash used effects where it hits. Soon after Yoshitora was expelled from Yoshihora studio, possibly due to the print, but he continued to produce illustrations prolifically. The roll has 10f of invincibility on startup and is cancelable at 23f, making Yuugao a 25f special with invincible startup. It’s even good antiair against a lot of attacks when spaced right. Really nice horizontal range, so it’s a good all-purpose jumping move. It’s pretty easy to punish on reaction since the recovery portion is not safe, but if you mix up the two forms it’s much harder to react to, allowing you to go into throw or DP instead.


All versions have Yoshitora dash forward with a long range sword slice.

Utagawa Yoshitora

Still doesn’t cover the bottom of his body, though. At max range it’s only punishable by a few characters, and it forces knockdown. Air to air the first yoshitira will usually reset. He once battled Gaoh and lost, but Gaoh spared him because the latter respected his birthright to one day rule Japan.

A Dictionary of Japanese Artists: It will slow the game down dramatically, though, so be careful. On block Yoshitora recoils backwards instead of continuing the animation. It has an annoying blind spot with n.

Samurai Shodown V Special/Yoshitora Tokugawa

The Samurai Shodown series has seen its yoshtora share of interesting hairstyles. Weapon Pickup – 5A: This Japanese artist—related article is a stub. In this Japanese namethe family name is Utagawa. During time slow, the AB version will do a ridiculous amount of chip damage, more than a throw’s worth. Be wary of the range between this and n. Very slow startup, hits mid.

Shirayuri S and Botan j.

Sixth Sword – Yuugao – C: Momentum is maintained, but you will not land until after the full animation finishes. It’s similar to 6C, except it’s not cancelable and doesn’t combo into anything. If you do it immediately, it can combo from a medium weight deflect, but this requires some buffering and confirmation of the deflect weight. But anywhere beyond point blank it’s safe on block and good to start a mixup off from, and the recovery is absurdly fast, so it can’t be jumped on reaction. Air to air it’s difficult to hit an opponent with except on anticipation.


Utagawa Yoshitora – Ukiyo-e Search

Great for getting some space, though it’s much easier to evade. Slower startup than A version, but more invincibility. Navigation menu Personal tools Log in. The remaining two don’t have yshitora land, even just a whiff is okay: During the hop portion he has autoguard, so it’ll block opponent’s attacks. Huge frame advantage on hit but that’s not really good for much when you don’t have a weapon! You will learn to hate this animation.

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